Pulsar Games did their best to preserve the MEGS system even as Mayfair stopped publishing DC Heroes. 2 AP is roughly twice that number (two hundred pounds, ten seconds, etc.) and 3 AP is twice that (four hundred pounds, twenty seconds, and so on.) Thus vastly different power levels are only a few AP apart.įor instance, using MEGS in an actual game, a normal human might have a 1 or 2 in Strength (the ability to lift one or two hundred pounds is not outside normal for a fit person) while Superman might have an 8 in Strength (the ability to left almost thirteen thousand pounds.) Does this mean that a normal human can beat up Superman? Not without a lucky, lucky roll (and some kryptonite) even though in terms of the game their difference between the AP is only 5 or 6 points. For instance, 1 AP represents one hundred pounds, five seconds, twelve feet, etc. On its own, an exponential system sounds like it would require a lot of math, so the MEGS system uses Advancement Points (AP) to represent differences in various power levels on a scale from -100 to 100 AP.Įach AP represents a certain amount of distance, time, or power and that amount doubles with each level of AP. MEGS represents absolutely everything in the game from how strong or fast a character is to weight to distance to speed and so on using an exponential system. Their approach was mathematically sound, yet it was abstracted out so that it would be easy for players who didn’t want to bring a calculator to the game table. Mayfair Games designed MEGS specifically to deal with this type of problem. Blood of Heroes MEGS The Blood of Heroes RPG This is the problem of scale and it is inherent to any superhero role playing game. Most noteworthy about the game is its licensing of the MEGS system which elegantly handles the vast differences in power between your average person, Batman, and Superman all in the same system. At one time Pulsar Games was trying to bring the game back, but legal difficulties with DC Comics slowed progress on those efforts.ĭespite the fact a reprint does not appear to be coming soon, Blood of Heroes is still an interesting game. Blood of Heroes uses that system with minimal changes, but layers on its own expansive set of pre-generated characters (one hundred come with the book) and its own world to give it its own flavor separate from DC Heroes. Blood of Heroes uses the Mayfair Exponential Game System (MEGS), which Mayfair designed specifically for its own DC Heroes superhero role playing game. At Closed Beta, the game supports Russian, English, German, French, Polish, Spanish, and Italian languages.On April 27, the first gameplay video was released on the project’s official YouTube channel.Pulsar Games and the Mayfair Exponential Game Systemīlood of Heroes is a superhero role playing game written by Tony Oliveira and Ray Hedman and published by Pulsar Games, Inc. On May 4, 2021, the game entered the Closed Beta stage on PC but the developers announced that Blood of Heroes will also be available for PlayStation 5, Xbox Series X/S, PlayStation 4, and Xbox One. We tried to give them personality, so the player could make a choice that fits their mood and gameplay style."īlood of Heroes is the first Vizor Games project in a dark fantasy setting. Their essence is tried and revealed by combat. They can be relentless, sly, vengeful, or, vice versa, supporting and protective. In Blood of Heroes, just like in history, heroes are not always knights in shining armour who fight for the greater good. "We wanted to make a game that we'd absolutely love to play ourselves: a wicked, adrenaline-pumped world, inspired by Dark Souls, with unforgiving PvP battles and warriors who show no pity or fear.
During Closed Beta, players can choose from six hero characters also, Vizor Games released three hero profiles with the Closed Beta announcement, introducing the characters of Mearcweg, Vorga, and Ratkha.ĭmitry Voronov, game director, shared his thoughts on the idea and the characters:
Heroes wield melee weapons and use magic abilities in one-on-one and group battles that take place in the arenas of a borderline world. The game’s setting is inspired by medieval Nordic legends.